CleverRaven / CleverRaven/Cataclysm-DDA
Game stops responding at 8AM (in-game time)
- Dominant language
- C++
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Description
### Describe the bug
The game stops responding as soon as the in-game clock hits 8AM on Friday and the day changes from Friday to Saturday. This has happened twice; the first time occurred when I updated the game a few in-real-life days ago and this happened. Then, not wanting to lose my save, I recreated the character in the world thinking that that fixed it but after a few in game days when it reached Friday again, the same freeze happened at the same in-game time. Only thing I can do then is stop the game process. (Also, unsure if it's supposed to change days at 8am.)
### Attach save file
[Mocksville-trimmed.tar.gz](https://github.com/user-attachments/files/26487512/Mocksville-trimmed.tar.gz)
### Steps to reproduce
Simply pass some time until the in-game clock reaches 8am. (I've saved it so that only 2 minutes need to be passed.)
### Expected behavior
I expect that the game does not freeze and I am simply able to continue playing as I was.
### Screenshots
_No response_
### Versions and configuration
- OS: Windows
- OS Version: 10.0.26200.8037 (25H2)
- Game Version: cdda-experimental-2026-04-05-0551-dirty [64-bit]
- Graphics Version: Tiles
- Game Language: System language []
- Mods loaded: [
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
Megacity [megacity_mod],
Magiclysm [magiclysm],
Mind Over Matter [mindovermatter],
Mod's Item Addition [mods_item_addition],
Xedra Evolved [xedra_evolved],
Bombastic Perks [bombastic_perks],
Martial Mastery [perk_melee_system],
Translate Complex Dialogue [translate_dialogue]
]
### Additional context
The mod "Mod's Item Addition [mods_item_addition]" is of my own and only adds a few recipes and sprites and is not necessary.
Contributor guide
Research direction
Load the attached Mocksville-trimmed.tar.gz save in the listed Windows Tiles configuration and advance the two minutes to Friday 8AM, first checking whether the freeze reproduces without the optional mods. Trace the Friday-to-Saturday day transition and identify the failing game-system operation; done means the save advances past 8AM without becoming unresponsive.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 42/100