CleverRaven / CleverRaven/Cataclysm-DDA

Bandits not attacking Feral human

Open
#86,261 1 comment 0 reactions 0 assignees View on GitHub
(S2 - Confirmed)
Dominant language
C++
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Description

### Describe the bug

I baited a group of zombies into a group of bandits. They fought, all good, but when a Feral human arrived, the bandits didn't attack the Feral human, meanwhile the Feral human was hitting them.

### Attach save file

[Puxico - RP1.zip](https://github.com/user-attachments/files/26487164/Puxico.-.RP1.zip)

### Steps to reproduce

1. I am driving the car from some distance from the fight.
2. Let some turns pass and verify that the bandits are not attacking the Feral Human.

### Expected behavior

I don't know if bandits and Feral Humans should be in the same faction? If not then both should be able to attack each other.

### Screenshots

![Image](https://github.com/user-attachments/assets/09b35e06-7bbd-411b-9f57-5333e92681c8)

![Image](https://github.com/user-attachments/assets/c436c138-724a-40a3-a77a-7828f5ed6393)

### Versions and configuration

- OS: Microsoft Windows
- OS Version: 10.0.26200.8037
- Game Version: cdda-windows-with-graphics-and-sounds-x64-2026-03-23-0402
- Graphics Version: Tiles
- Game Language: Italian
- Mods loaded:
[ Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
]

### Additional context

_No response_

Contributor guide

Open the contributing guide

Research direction

No source file or test is named. Load the attached Puxico - RP1.zip save, follow the listed driving-and-waiting steps, and trace the bandit and Feral human faction or combat decision entry points. Done means the intended faction relationship is established and the reproduced encounter consistently results in mutually correct attacks.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Quiet
Clarity
Mostly clear
Newbie friendliness
38/100

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