CleverRaven / CleverRaven/Cataclysm-DDA
Panicked NPC is hostile towards you and they don't count as human
- Dominant language
- C++
- Stars
- 13.1k
- Forks
- 4.6k
- Avg merge
- 2d 1h
- Merged PRs (30d)
- 200
Description
### Describe the bug
Refuge centre doesn't treat panicked humans as human, also NPCs turn hostile towards you even if they are damaged by non player entity.
### Attach save file
N/A
### Steps to reproduce
1. Go to refugee centre
2. Release the zombies because they deserve freedom
3. Wait until one of the NPC panics and turns hostile towards you after getting damaged by zombies
4. Kill and butcher and eat the panicked NPC in front of their former friends
5. Give some leftover meat to smoke because he's probably hungry
6. Notice that no one got angry at you
### Expected behavior
They get angry at you for being a cannibal.
### Screenshots
_No response_
### Versions and configuration
Fedora 42
2025-09-23-0553
Tiles
English
### Additional context
_No response_
Contributor guide
Research direction
No file or test is named. Reproduce at the refugee centre by releasing the zombies and waiting for a human NPC to panic after zombie damage; trace how panic affects hostility and human classification, then verify that killing, butchering, eating, and smoking the NPC's meat makes the former friends angry.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100