CleverRaven / CleverRaven/Cataclysm-DDA

Panicked NPC is hostile towards you and they don't count as human

Open
#83,007 1 comment 3 reactions 0 assignees View on GitHub
(S2 - Confirmed)
Dominant language
C++
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Description

### Describe the bug

Refuge centre doesn't treat panicked humans as human, also NPCs turn hostile towards you even if they are damaged by non player entity.

### Attach save file

N/A

### Steps to reproduce

1. Go to refugee centre
2. Release the zombies because they deserve freedom
3. Wait until one of the NPC panics and turns hostile towards you after getting damaged by zombies
4. Kill and butcher and eat the panicked NPC in front of their former friends
5. Give some leftover meat to smoke because he's probably hungry
6. Notice that no one got angry at you

### Expected behavior

They get angry at you for being a cannibal.

### Screenshots

_No response_

### Versions and configuration

Fedora 42
2025-09-23-0553
Tiles
English

### Additional context

_No response_

Contributor guide

Open the contributing guide

Research direction

No file or test is named. Reproduce at the refugee centre by releasing the zombies and waiting for a human NPC to panic after zombie damage; trace how panic affects hostility and human classification, then verify that killing, butchering, eating, and smoking the NPC's meat makes the former friends angry.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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