CleverRaven / CleverRaven/Cataclysm-DDA
[Aftershock] Rebalancing drinkable liquids for extreme cold
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Description
### Is your feature request related to a problem? Please describe.
Playing on the aftershock total conversion, water early game remains a serious challenge, but for possibly unintended reasons. Carrying a can of water / food on a person actually doesn't heat the water up, even if it's in the pants pockets, which should be inside the warm magellan suit. While water in the form of H2O cans or even in toilets / lakes can readily be found on the planet, keeping it in a potable form is very difficult. While this SHOULD be a challenge for spacers in such cold weather, it should also be readily solved by a colony built in such an environment. Conceivably, colonists would need to go out and work and would need to bring water with them. Therefore, any survival / outdoor kit should have water considerations handled.
Playing currently, I need to remember to bring a portable battery or some form of early electricity, hook it up to a coffee maker, and then use it to heat up H2O cans i buy in vending machines or bring down with me. While this is doable if i remember to do so, it's not an option when starting outside of augustmoon (crashed pod or as an esper in a geothermal vent). Early game water becomes an unreasonably difficult part of the game, even harder than fighting off the cold (i can on most esper runs find a working frontier suit with batteries before i freeze to death, but often can't get sustainable potable water).
I tried resorting to other cold resistant beverages: caffex and spite, but the balance on those are a bit off. Spite has 18 stimulants while caffex has 0, which seems odd since caffex's description explicitly states that it's loaded with synthetic caffeine. Even if we switch it around, spite only provides 8 quench and caffex while having high quench also presumably has a ton of stimulants. Since one can (i have on many occasions) die from overdosing on stimulants, especially lightweight characters, using hyper stimulated beverages for day to day water is not an option.
### Solution you would like.
To address the spite / caffex issue, perhaps we can move the 18 stim from spite to caffex and have spite have a lower amount (8? 10?).
To address the water planet side, we can consider a couple options:
1) in doing some research on how people do arctic exploration. Early arctic explorers carried fuel with them and then heated ice up to get drinking water. The downside is they had to carry a ton of fuel. In the space age, it's conceivable we solve this using a portable cooker in the field that can warm up liquids quickly using standard medium batteries or perhaps suit batteries? big tool batteries? Basically have some form of appliance that's easier to get that can heat up a can of H2O in the field. This way my esper can try to loot one of these devices from a general store to heat up water on day 1.
2) thinking about it from the setting of aftershock, it's conceivable this is a common spacer problem. Traveling through space, most cargo holds will not be heated to 0C+. Therefore, water will be frozen onboard ships. It's likely water will be stored in the heated sections of the ships above freezing in some form of closed loop water system, but what if it leaks or breaks? Onboard survival kits (especially escape pods) should be equipped with survival water along with survival food. These would reasonably laced with some form of "nontoxic antifreeze", to prevent freezing up to perhaps -80C or whatever rating is reasonable for a survival scenario. These should likely also damage a person's health over long periods of consumption and presumably as enjoyable as antifreeze.
### Describe alternatives you have considered.
Working from the starting point that device failure is common on a colony on an ice planet, this problem should be ubiquitous enough that convenient solutions should've been developed. We're not sending 10 people to a antarctic research station, we are keeping possibly thousands of people alive indefinitely on a planet that is always cold. Some other possibilities to guarantee human creature comforts would be:
1) have Magellan space suits (which likely would be used on longer expeditions) have heated water bladders that likely are filled with nutriment water for long excursions
2) have auto heating water packs - one time disposable containers that can be activated to heat up the contents - similar to a modern MRE, sold as H2O 2Go or some other gimmicky brand for $1 more than standard H2O
3) have heated vending machines - since vending machines work and take my money, they should be powered and able to keep contents in good condition. This technology is already available on Earth now as we have heated vending machines for coffee in Japan, let alone in a colony far into the future (might not be easy to do in code though)
4) have some form of heated tank appliance (not the vehicle kind) already installed in homes or habitats that when plugged into the power grid will keep contents from freezing (note, the existing vehicle ones may not be strong enough to keep water liquid)
### Additional context
_No response_
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