CleverRaven / CleverRaven/Cataclysm-DDA

The Exodii do not care if you shoot Rubik in the face

Open
#79,947 3 comments 0 reactions 0 assignees View on GitHub
(S2 - Confirmed) NPC / Factions
Dominant language
C++
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Forks
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Avg merge
2d 1h
Merged PRs (30d)
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Description

### Describe the bug

As title.

### Attach save file

[Rustworld-trimmed.tar.gz](https://github.com/user-attachments/files/19044108/Rustworld-trimmed.tar.gz)

### Steps to reproduce

1) Load game
2) Shoot Rubik
3) The nearby turrets and quads blithely continue ignoring you

### Expected behavior

The other Exodii should definitely go hostile.

### Screenshots

![Image](https://github.com/user-attachments/assets/ec2ee935-9046-4b97-b300-5fc1f10320ff)

### Versions and configuration

- OS: Windows
- OS Version: 10.0.22631.4890 (23H2)
- Game Version: 0d12391 [64-bit]
- Graphics Version: Tiles
- Game Language: English [en]
- Mods loaded: [
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms]
]

### Additional context

Mentioned this on the Discord but posting it here too so it doesn't get lost

Contributor guide

Open the contributing guide

Research direction

Start by loading the attached Rustworld-trimmed.tar.gz save on the reported game version and reproduce the sequence: shoot Rubik, then check whether nearby Exodii turrets and quads become hostile. Trace the Exodii response behavior from that reproduction and verify that the other Exodii turn hostile after the fix.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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