CleverRaven / CleverRaven/Cataclysm-DDA
The Exodii do not care if you shoot Rubik in the face
- Dominant language
- C++
- Stars
- 13.2k
- Forks
- 4.6k
- Avg merge
- 2d 1h
- Merged PRs (30d)
- 205
Description
### Describe the bug
As title.
### Attach save file
[Rustworld-trimmed.tar.gz](https://github.com/user-attachments/files/19044108/Rustworld-trimmed.tar.gz)
### Steps to reproduce
1) Load game
2) Shoot Rubik
3) The nearby turrets and quads blithely continue ignoring you
### Expected behavior
The other Exodii should definitely go hostile.
### Screenshots

### Versions and configuration
- OS: Windows
- OS Version: 10.0.22631.4890 (23H2)
- Game Version: 0d12391 [64-bit]
- Graphics Version: Tiles
- Game Language: English [en]
- Mods loaded: [
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms]
]
### Additional context
Mentioned this on the Discord but posting it here too so it doesn't get lost
Contributor guide
Research direction
Start by loading the attached Rustworld-trimmed.tar.gz save on the reported game version and reproduce the sequence: shoot Rubik, then check whether nearby Exodii turrets and quads become hostile. Trace the Exodii response behavior from that reproduction and verify that the other Exodii turn hostile after the fix.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100