CleverRaven / CleverRaven/Cataclysm-DDA
Dialogues on curses are messed up
- Dominant language
- C++
- Stars
- 13.2k
- Forks
- 4.6k
- Avg merge
- 2d 1h
- Merged PRs (30d)
- 205
Description
### Describe the bug


### Attach save file
n/a
### Steps to reproduce
1. Launch any game in curses.
2. Make any dialogue appear. E.g by quitting.
### Expected behavior
It looks correct.
I am confirming this because someone else on IRC can also reproduce.
### Screenshots
_No response_
### Versions and configuration
- OS: Linux
- OS Version: LSB Version: n/a; Distributor ID: Arch; Description: Arch Linux; Release: rolling; Codename: n/a;
- Game Version: cdda-experimental-2024-04-14-2000 2716469 [64-bit]
- Graphics Version: Curses
- Game Language: System language []
- Mods loaded: [
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Slowdown Fungal Growth [no_fungal_growth],
Bionic Professions [package_bionic_professions]
]
### Additional context
_No response_
Contributor guide
Research direction
Start by launching the game in Curses on Linux and reproducing the issue with any dialogue, following the listed steps. Compare the affected dialogue rendering with the expected appearance shown in the attached images; done means dialogues display correctly in Curses.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- cli
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 55/100