CleverRaven / CleverRaven/Cataclysm-DDA

Dialogues on curses are messed up

Open
#73,030 11 comments 0 reactions 0 assignees View on GitHub
(S2 - Confirmed) curses Info / User Interface
Dominant language
C++
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Description

### Describe the bug

![image](https://github.com/CleverRaven/Cataclysm-DDA/assets/59517351/8c3362b0-e542-4aea-803a-83de713b7234)

![image](https://github.com/CleverRaven/Cataclysm-DDA/assets/59517351/3cae00dd-92e3-4efa-b642-b3e814e68b6d)

### Attach save file

n/a

### Steps to reproduce

1. Launch any game in curses.
2. Make any dialogue appear. E.g by quitting.

### Expected behavior

It looks correct.
I am confirming this because someone else on IRC can also reproduce.

### Screenshots

_No response_

### Versions and configuration

- OS: Linux
- OS Version: LSB Version: n/a; Distributor ID: Arch; Description: Arch Linux; Release: rolling; Codename: n/a;
- Game Version: cdda-experimental-2024-04-14-2000 2716469 [64-bit]
- Graphics Version: Curses
- Game Language: System language []
- Mods loaded: [
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Slowdown Fungal Growth [no_fungal_growth],
Bionic Professions [package_bionic_professions]
]

### Additional context

_No response_

Contributor guide

Open the contributing guide

Research direction

Start by launching the game in Curses on Linux and reproducing the issue with any dialogue, following the listed steps. Compare the affected dialogue rendering with the expected appearance shown in the attached images; done means dialogues display correctly in Curses.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
cli
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Quiet
Clarity
Mostly clear
Newbie friendliness
55/100

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