CleverRaven / CleverRaven/Cataclysm-DDA
Raw pelt says it's edible and has calorie stats but can't be eaten
- Dominant language
- C++
- Stars
- 13.1k
- Forks
- 4.6k
- Avg merge
- 2d 1h
- Merged PRs (30d)
- 205
Description
### Describe the bug
The description for a raw pelt ends with "...or eat it if you're desperate enough." It has nutrition stats. But [E]at is greyed out, it's not in the Consume menu. If you try to [E]at it anyway it just says "That doesn't look edible in its current form." Should it be able to be eaten, or should the description be updated?
Or does it have some special mechanic that only makes it edible when I'm actually starving?
### Attach save file
[Seffner-trimmed.tar.gz](https://github.com/CleverRaven/Cataclysm-DDA/files/13985171/Seffner-trimmed.tar.gz)
### Steps to reproduce
Have raw pelt, try to eat.
### Expected behavior
I'm not sure which way it's supposed to go, but either:
1. Leave the stats and description alone and let me eat it.
2. Change the description and stats.
### Screenshots

### Versions and configuration
- OS: Windows
- OS Version: 10.0.19045.3693 (22H2)
- Game Version: 50349bb [64-bit]
- Graphics Version: Tiles
- Game Language: System language []
- Mods loaded: [
Dark Days Ahead [dda],
Bionic Professions [package_bionic_professions],
Mind Over Matter [mindovermatter],
Xedra Evolved [xedra_evolved],
Disable NPC Needs [no_npc_food],
Slowdown Fungal Growth [no_fungal_growth],
Portal Storms Ignore NPCs [personal_portal_storms],
SpeedyDex [speedydex],
Stats Through Kills [stats_through_kills],
Stats Through Skills [StatsThroughSkills],
Tamable Wildlife [Tamable_Wildlife],
Magiclysm [magiclysm],
Blaze Industries [blazeindustries],
Translate Complex Dialogue [translate_dialogue],
Alternative Map Key [alt_map_key],
Bombastic Perks [bombastic_perks],
Extra Mutated Scenarios [extra_mut_scens]
]
### Additional context
_No response_
Contributor guide
Research direction
No file or test is named; start by searching the item definitions for the raw pelt's description, nutrition stats, and consumption settings. Confirm the intended behavior with the existing item conventions, then make the description and edible behavior consistent and verify the reproduction case.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 2/5
- Estimated time
- 1-3 hours
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100