CleverRaven / CleverRaven/Cataclysm-DDA

Construction UI needs an overhaul badly

Open
#70,909 3 comments 10 reactions 0 assignees View on GitHub
(P5 - Long-term) [C++] <Suggestion / Discussion> Help Wanted Info / User Interface
Dominant language
C++
Stars
13.1k
Forks
4.6k
Avg merge
2d 1h
Merged PRs (30d)
200

Description

### Is your feature request related to a problem? Please describe.

The construction UI has not been updated since ages, yet the crafting UI has gotten a lot of features which the construction UI would benefit from.

### Solution you would like.

1. First of all, consistency. The windows should look roughly the same and use tabs for readability and general structure.
1.1 We would not necessarily need the nested since we do not have 7 variants of the same construction except for maybe painted walls.
2. Proficiencies. Construction would benefit from these greatly.
3. Advanced searching (e.g by ingredient or needed tool quality)
4. And more

### Describe alternatives you have considered.

_No response_

### Additional context

_No response_

Contributor guide

Open the contributing guide

Research direction

The issue does not name files, tests, or entry points. Start by locating the construction UI and comparing it with the crafting UI, then clarify which changes are in scope among consistent tabs, proficiencies, and advanced searching. Done should be defined as an agreed construction UI overhaul with the selected features implemented.

Written by the indexing model from the issue text.

Assessment

Domain
design, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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