CleverRaven / CleverRaven/Cataclysm-DDA

Fake zombie used for spawning. I saw that and create an issue.

Open
#70,745 9 comments 0 reactions 0 assignees View on GitHub
(S2 - Confirmed) Spawn
Dominant language
C++
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Description

### Describe the bug

I saw a dummy zombie for spawn another zombie in strange place, which not a mass grave. Just a field.

### Attach save file

[2024-trimmed.tar.gz](https://github.com/CleverRaven/Cataclysm-DDA/files/13853829/2024-trimmed.tar.gz)

### Steps to reproduce

find similar place to what is in the save file. I do not know if this compares to normal mass graves or cemeteries. At least I haven't seen it.

### Expected behavior

Dummy zombie must not be shown to the player.

### Screenshots

![image](https://github.com/CleverRaven/Cataclysm-DDA/assets/42940187/f1ded075-f75c-41f9-9fd4-0e332939fa93)
![image](https://github.com/CleverRaven/Cataclysm-DDA/assets/42940187/ca02b728-d144-44dd-ad89-09ced96a7c3d)

### Versions and configuration

Windows 10, CDDA build 2024-01-07-0753
[debug.log](https://github.com/CleverRaven/Cataclysm-DDA/files/13853830/debug.log)

### Additional context

_No response_

Contributor guide

Open the contributing guide

Research direction

Start by loading the attached 2024-trimmed.tar.gz save file and reviewing debug.log, then compare the reported field with normal mass graves and cemeteries. Trace the zombie-spawning behavior from the reproduced location; done means the dummy zombie is no longer visible to the player while valid spawned zombies still appear.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

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