CleverRaven / CleverRaven/Cataclysm-DDA

Items on the floor display improperly when (i)nserting.

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#63,103 3 comments 0 reactions 0 assignees View on GitHub
(S2 - Confirmed) Help Wanted Info / User Interface Inventory / AIM / Zones
Dominant language
C++
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Description

### Describe the bug

Items on the floor are sorted together with player's inventory instead of being displayed as separate category.

### Steps to reproduce

1. Have a player with a two big bags with stuff from multiple item categories in each.
2. Drop any item on the floor
3. Enter (i)nsertion menu of the first bag
4. Observe item on the floor sorted as part of its category together with items in player's inventory in the second bag.

### Expected behavior

Items on the floor sorted as a discrete category when (i)nserting, as per previous versions of the game.

### Screenshots

_No response_

### Versions and configuration

- OS: Android
- Game Version: fbdb628 [64-bit]
- Graphics Version: Tiles
- Game Language: English [en]
- Mods loaded: [
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
No Fungal Growth [no_fungal_growth],
Bionic Professions [package_bionic_professions],
Aftershock [aftershock],
Blaze Industries [blazeindustries],
Magiclysm [magiclysm],
Crazy Cataclysm [crazy_cataclysm],
Mythical Martial Arts [MMA],
Xedra Evolved [xedra_evolved],
SpeedyDex [speedydex],
Stats Through Kills [stats_through_kills]

### Additional context

_No response_

Contributor guide

Open the contributing guide

Research direction

Reproduce the issue in the (i)nsertion menu with items in multiple bags and one item on the floor, using the Android Tiles configuration described. Trace how the insertion menu groups floor items with inventory categories; done means floor items appear as a separate category, matching the previous behavior.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
38/100

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