CleverRaven / CleverRaven/Cataclysm-DDA
Items on the floor display improperly when (i)nserting.
- Dominant language
- C++
- Stars
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- 2d 1h
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Description
### Describe the bug
Items on the floor are sorted together with player's inventory instead of being displayed as separate category.
### Steps to reproduce
1. Have a player with a two big bags with stuff from multiple item categories in each.
2. Drop any item on the floor
3. Enter (i)nsertion menu of the first bag
4. Observe item on the floor sorted as part of its category together with items in player's inventory in the second bag.
### Expected behavior
Items on the floor sorted as a discrete category when (i)nserting, as per previous versions of the game.
### Screenshots
_No response_
### Versions and configuration
- OS: Android
- Game Version: fbdb628 [64-bit]
- Graphics Version: Tiles
- Game Language: English [en]
- Mods loaded: [
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
No Fungal Growth [no_fungal_growth],
Bionic Professions [package_bionic_professions],
Aftershock [aftershock],
Blaze Industries [blazeindustries],
Magiclysm [magiclysm],
Crazy Cataclysm [crazy_cataclysm],
Mythical Martial Arts [MMA],
Xedra Evolved [xedra_evolved],
SpeedyDex [speedydex],
Stats Through Kills [stats_through_kills]
### Additional context
_No response_
Contributor guide
Research direction
Reproduce the issue in the (i)nsertion menu with items in multiple bags and one item on the floor, using the Android Tiles configuration described. Trace how the insertion menu groups floor items with inventory categories; done means floor items appear as a separate category, matching the previous behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 38/100