CleverRaven / CleverRaven/Cataclysm-DDA
Isherwood's don't care about their stuff
- Dominant language
- C++
- Stars
- 13.1k
- Forks
- 4.6k
- Avg merge
- 2d 1h
- Merged PRs (30d)
- 200
Description
### Describe the bug
You can just tame their cows, hook them up to their wagon and drive away with a wagon full of dehydrated horse.
### Steps to reproduce
Described above
### Expected behavior
Horse thievin' is a capital offense even without zombies about.
### Screenshots

### Versions and configuration
- OS: Linux
- OS Version: Distributor ID: Debian; Description: Debian GNU/Linux 11 (bullseye); Release: 11; Codename: bullseye;
- Game Version: 0.F-12833-g4179a45695f [64-bit]
- Graphics Version: Tiles
- Game Language: System language []
- Mods loaded: [
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Bionic Professions [package_bionic_professions],
Alternative Map Key [alt_map_key],
sees-player, run, crouch, bleed icons, retrodays [sees_player_retro],
Bionic Slots [cbm_slots],
SpeedyDex [speedydex],
Stats Through Skills [StatsThroughSkills],
Tamable Wildlife [Tamable_Wildlife]
]
### Additional context
_No response_
Contributor guide
Research direction
Start by reproducing the reported behavior in Cataclysm: Dark Days Ahead using the listed game version and mods. Follow the described cow-taming and wagon steps, then trace the relevant taming, ownership, and vehicle behavior from the reproduction path. Done means the wagon and its contents cannot be taken without the expected in-game consequences.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 28/100