CleverRaven / CleverRaven/Cataclysm-DDA

Isherwood's don't care about their stuff

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#62,865 2 comments 0 reactions 0 assignees View on GitHub
[JSON] Good First Issue NPC / Factions
Dominant language
C++
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Description

### Describe the bug

You can just tame their cows, hook them up to their wagon and drive away with a wagon full of dehydrated horse.

### Steps to reproduce

Described above

### Expected behavior

Horse thievin' is a capital offense even without zombies about.

### Screenshots

![image](https://user-images.githubusercontent.com/39782500/209452670-8f4d467d-e888-44c6-ad05-f753eb752d37.png)

### Versions and configuration

- OS: Linux
- OS Version: Distributor ID: Debian; Description: Debian GNU/Linux 11 (bullseye); Release: 11; Codename: bullseye;
- Game Version: 0.F-12833-g4179a45695f [64-bit]
- Graphics Version: Tiles
- Game Language: System language []
- Mods loaded: [
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Bionic Professions [package_bionic_professions],
Alternative Map Key [alt_map_key],
sees-player, run, crouch, bleed icons, retrodays [sees_player_retro],
Bionic Slots [cbm_slots],
SpeedyDex [speedydex],
Stats Through Skills [StatsThroughSkills],
Tamable Wildlife [Tamable_Wildlife]
]

### Additional context

_No response_

Contributor guide

Open the contributing guide

Research direction

Start by reproducing the reported behavior in Cataclysm: Dark Days Ahead using the listed game version and mods. Follow the described cow-taming and wagon steps, then trace the relevant taming, ownership, and vehicle behavior from the reproduction path. Done means the wagon and its contents cannot be taken without the expected in-game consequences.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
28/100

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