CleverRaven / CleverRaven/Cataclysm-DDA

line of fire works differently for monsters

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#61,471 13 comments 0 reactions 0 assignees View on GitHub

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(S2 - Confirmed)
Dominant language
C++
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Avg merge
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Merged PRs (30d)
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Description

Describe the bug

if the feral prepper enters any of the squares containing a red X it will be able to shoot the player but if the player tries to shoot back then you just hit the wall
lof
lof 2

Steps to reproduce

find a room somewhere, spawn a feral prepper outside of lof/los, make noise to have it investigate, get shot,

Expected behavior

i expect being able to shoot the feral if its able to shoot the player

Screenshots

No response

Versions and configuration
  • OS: Windows
    • OS Version: 10.0.18362.1256 (1903)
  • Game Version: 1cdaee9 [64-bit]
  • Graphics Version: Tiles
  • Game Language: System language []
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    No Fungal Growth [no_fungal_growth],
    Bionic Professions [package_bionic_professions]
    ]
Additional context

No response

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce the feral prepper scenario described in the issue: place it outside the player's line of fire and line of sight, make noise, and compare each side's ability to shoot through the marked squares. Trace the line-of-fire behavior for monsters and players, then verify that both sides agree on whether the shot is possible.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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