CleverRaven / CleverRaven/Cataclysm-DDA

Some research facility parts are damaged inconsistently

Open
#60,935 0 comments 0 reactions 0 assignees View on GitHub
(P4 - Low) (S1 - Need confirmation)
Dominant language
C++
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Avg merge
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Merged PRs (30d)
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Description

### Describe the bug

![image](https://user-images.githubusercontent.com/59517351/189555140-2b2af0a5-0498-4dff-be73-95e20b280d53.png)

### Steps to reproduce

1. Find a research facility.
2. Expect that it had been blown to smithereens.
3. Destruction halts before reinforced glass and brick walls.

### Expected behavior

It looks like the craters behave like they should and the issue is with portals on the floor above.

It is entirely possible that it is working as intended because the portal above only emits a weaker explosion or something, but I'd like some more pairs of eyeballs on this.

### Screenshots

_No response_

### Versions and configuration

- OS: Linux
- OS Version: LSB Version: n/a; Distributor ID: Arch; Description: Arch Linux; Release: rolling; Codename: n/a;
- Game Version: 0.F-10962-gbe8d4ed0af5 [64-bit]
- Graphics Version: Tiles
- Game Language: System language []
- Mods loaded: [
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
No Fungal Growth [no_fungal_growth],
Bionic Professions [package_bionic_professions]
]

### Additional context

_No response_

Contributor guide

Open the contributing guide

Research direction

Start by reproducing the damage in a Tiles build using the listed game version and mods. Compare the crater behavior with the portal explosions above the research facility, then trace the relevant explosion and terrain-damage handling; done means explaining whether the result is intentional or making the affected structures behave consistently.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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