CleverRaven / CleverRaven/Cataclysm-DDA

STABBACK Monster Defense Attack

Open
#60,909 3 comments 0 reactions 0 assignees View on GitHub
(P5 - Long-term) <Suggestion / Discussion>
Dominant language
C++
Stars
13.1k
Forks
4.6k
Avg merge
2d 1h
Merged PRs (30d)
200

Description

### Is your feature request related to a problem? Please describe.

Ankylosaurids had a bunch of spikes so if you decided to bite one, you would enjoy a mouthful of piercing damage, so much so that you would probably stop before you even hurt it. Also they might break off your teeth. We have ZAPBACK and ACIDSPLASH that are kind of similar.

### Solution you would like.

ZAPBACK but cutting damage and no stun. Ideally it would only trigger if you don't have a reach attack, and would trigger a lot if you're just like punching it. I could imagine a use for this in main game too, basically a hedgehog zombie evolution. Ideally it goes away when the monster is knocked over.

### Describe alternatives you have considered.

N/A

### Additional context

"It would have certainly been off-putting for predators to bite down on an animal covered in sharp spines like these" from https://gizmodo.com/these-spikes-grew-right-out-of-a-dinosaurs-ribs-1847741722

Contributor guide

Open the contributing guide

Research direction

Start by locating the existing ZAPBACK and ACIDSPLASH implementations and compare how their triggers, damage, stun, reach-attack handling, and knockdown behavior work. The feature is done when an ankylosaurid-style defense deals cutting damage without stun, favors close attacks, and is removed when the monster is knocked over; clarify the intended main-game scope first.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.