CleverRaven / CleverRaven/Cataclysm-DDA
Overkill doesn't gib zombie corpse
- Dominant language
- C++
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- 2d 1h
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Description
### Describe the bug
It happened in the recent experimental version and the lastest. I found out that almost all the humanoid enemies corpses didn't become pulped after I dealt damage that is twice their base HP.
### Steps to reproduce
1. Debug my character to have really high strength that deal huge damage (250~300) using high bashing damage weapon Heavy sledge hammer on common zombies.
2. The second time I created a reasonable stats character with 14 str only and leave the rest 8. I started with High Tech Low Life scenario and installed myself hydraulic muscle bionic and equiped myself a heavy sledge hammer. Still not work though, again, non-humanoid enemies don't have this issue.
### Expected behavior
Some humanoid enemies, or at least normal zombies, should be pulped and explode into gory messes after receiving overkill damage.
### Screenshots
_No response_
### Versions and configuration
- OS: Android 9
- Version: Experiment bb34fdb
- Mods: None.
### Additional context
_No response_
Contributor guide
Research direction
No source files, tests, or entry points are named. Start by reproducing the overkill attack against a normal humanoid zombie, then trace the damage and corpse-pulping behavior for humanoid and non-humanoid enemies. Done means humanoid corpses, including normal zombies, are pulped after receiving more than twice their base HP in damage.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100