CleverRaven / CleverRaven/Cataclysm-DDA

cutting up motorcycle boots gives nothing

Open
#59,320 1 comment 0 reactions 0 assignees View on GitHub
(S2 - Confirmed)
Dominant language
C++
Stars
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Forks
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Avg merge
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Merged PRs (30d)
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Description

### Describe the bug

cutting up motorcycle boots for material yields nothing, even from mint condition pairs

![image](https://user-images.githubusercontent.com/42104923/179363448-4fefeffe-3e9f-431a-b4da-01ab7b62d5c1.png)

### Steps to reproduce

1. spawn motorcycle boots and cutting item
2. attempt to cut up
3. observe yield

### Expected behavior

getting at least some scrap is expected

### Screenshots

_No response_

### Versions and configuration

windows 10
build 2022-07-16-0526
tiles
english
Mods:"dda",
"no_hope",
"blazeindustries",
"no_npc_food",
"no_fungal_growth",
"speedydex",
"stats_through_kills",
"translate_dialogue",
"MMA",
"No_Rail_Stations"

### Additional context

_No response_

Contributor guide

Open the contributing guide

Research direction

Reproduce the issue using the listed build and configuration, then search the project for the motorcycle boots item and its cutting behavior. Compare that definition with other cuttable footwear to identify the missing yield. Done means cutting mint-condition motorcycle boots produces scrap as expected and the reproduction steps no longer show an empty result.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
30/100

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