CleverRaven / CleverRaven/Cataclysm-DDA

Foodperson's quests arc

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(P5 - Long-term) <Suggestion / Discussion> Missions NPC / Factions
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Description

### Is your feature request related to a problem? Please describe.

I'm opening this issue to list some of the ideas I have about somewhat closing the Foodperson's quest arc, I will probably never implement those myself since I had those ideas in june 2020 and I've made 0 progress on them. So I'll put it here for anyone to pick up.

### Solution you would like.

- Q1: Become Foodperson's sidekick (already implemented)
- Q2: Foodperson tells you they're worried about Foodplace's silence and ask you to find them a radio to send message and try to contact Foodplace's HQ
- After completing the quest Foodperson sets up the radio in their lair and tries contacting HQ, we should put a timer here to wait for the next quest, maybe use some of the new EOC goodness to have Foodperson contact you on a two way radio once the next quest is available
- Q3: They tell you that they can't reach HQ and that you need to go there in person to find out what happened
- Add a line where they tell you they have to guard the lair and that's why they can't come, if you ask them why you have to do it alone
- The quest has two steps:
- First find a map pointing you at HQ by going looking through one or more Foodplace restaurant
- Second go to HQ: which will be a regular office tower, in there you can find a memo telling all employee to evacuate and bringing back this memo to Foodperson will conclude the quest
- HQ will be a good place to put some snippet of lore about what is Foodplace and why it's so weird
- Spoilers:
Foodplace is a regular corporate entity with a weird marketing strategy making extensive use of absurd humour in their bland ad campaing. Basically pretend we're making stupid bland ad ironically so that we don't have to actually make sensical stuff. Foodplace is not connected to the cataclysm in any way, they're a regularly greedy corporation, there's no dark secret behind their food other than being extremly processed food.

- One possible reward is to also place in the tower the recipe for Foodplace's delicious food ™️ and/or some limited edition collector Foodplace stuff, useless but funny.
- When you get your hands on the memo you get a call from Foodperson ( if we can actually set those things up now) telling you that they found something that changes everything and that you need to come back urgently: some classic "You need to see this..." set up.
- Q4: Start off with some unecessary mystery build up before Foodperson reveals what they found, something like:
```
_ There's others out there!
_ Other what? Suvivors?
_ No Foodkid, Other me!
```
- Foodperson has managed to contact some other True Foodpersons on the radio and tasks you with finding them and bringing them back to the base
- Obviously Foodperson attributes their existence to some multiverse shenanigans and thinks it's the perfect opportunity to build a team to fight evil
- Finding 4 Foodperson should be enough and a pretty long road trip already, I think it's a nice-ish way to exploit the fact that unique NPC are not actually unique in game. In lore the other Foddperson don't come from other realities they are just other delusional Foodplace employee with a special case of kaluptic psychosis.
- You bring back the team, the Foodpersons congratulate you on your great work and assure you that everything will change from now on
- The Foodplace League: From here either you did all of this as foodkid and the arc is done, with maybe some room for repetting dumb quest to go kill X enemy or bring back X loot or You did the quest as a True Foodperson yourself and you get to recruit the Foodperson team as followers.

### Describe alternatives you have considered.

Never adding anything to Foodperson's story because they're sadly not that special

### Additional context

Foodperson's story is the palce to write cheesy superhero dialogues
It's important to realise that there's really nothing going on past the delusion: Foodplace is not actually mysterious, Foodperson is not a hero, there's no real significant reward to get here etc... That's the pseudo twist of the Foodperson story, it's start obviously fake, then you get some doubts because the dda universe is weird and Foodplace is super suspicious, and finally you find out that there's actually nothing there. Which still leave the possibilities for players to believe it's real, if you're the True Foodperson nothing stops you from getting your rubber boots on, grabbing your bat, recruiting the other True Foodpersons and getting out there to fight zombies.

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