CleverRaven / CleverRaven/Cataclysm-DDA
Unable to assume a craft on the ground
- Dominant language
- C++
- Stars
- 13.2k
- Forks
- 4.6k
- Avg merge
- 2d 1h
- Merged PRs (30d)
- 205
Description
### Is your feature request related to a problem? Please describe.
I can't continue a craft because my character is too weak to wield the item due to one broken arm.
### Solution you would like.
If it's possible to start a craft on the ground then I should be able to continue a craft on the ground.
This could be fixed by automatically crafting on the ground when you try to continue a craft you're too weak to wield, or by giving a prompt to craft on the ground in the same way you start a craft from the crafting menu and your hands are full.
### Describe alternatives you have considered.
_No response_
### Additional context
_No response_
Contributor guide
Research direction
Start by locating the code that handles continuing an existing craft and compare it with the crafting-menu path used when the character cannot wield an item. Determine how ground-based crafting is selected, then make continuing a craft provide an equivalent ground-crafting path when the character is too weak to wield it. Verify that a craft can be continued successfully with the broken-arm scenario described in the issue.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100