CleverRaven / CleverRaven/Cataclysm-DDA

Unable to assume a craft on the ground

Open
#54,972 5 comments 0 reactions 0 assignees View on GitHub
(S2 - Confirmed) Crafting / Construction / Recipes
Dominant language
C++
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Avg merge
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Description

### Is your feature request related to a problem? Please describe.

I can't continue a craft because my character is too weak to wield the item due to one broken arm.

### Solution you would like.

If it's possible to start a craft on the ground then I should be able to continue a craft on the ground.
This could be fixed by automatically crafting on the ground when you try to continue a craft you're too weak to wield, or by giving a prompt to craft on the ground in the same way you start a craft from the crafting menu and your hands are full.

### Describe alternatives you have considered.

_No response_

### Additional context

_No response_

Contributor guide

Open the contributing guide

Research direction

Start by locating the code that handles continuing an existing craft and compare it with the crafting-menu path used when the character cannot wield an item. Determine how ground-based crafting is selected, then make continuing a craft provide an equivalent ground-crafting path when the character is too weak to wield it. Verify that a craft can be continued successfully with the broken-arm scenario described in the issue.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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