CleverRaven / CleverRaven/Cataclysm-DDA
Mi-go are destroying their resin pods
- Dominant language
- C++
- Stars
- 13.1k
- Forks
- 4.6k
- Avg merge
- 2d 1h
- Merged PRs (30d)
- 200
Description
### Describe the bug
While messing around with mi-go towers, I noticed that some of the resin pods were already destroyed before I entered the place
The only monsters in the place were the mi-go themselves
### Steps to reproduce
1. debug clairvoyance and go near a mi-go tower
2. wait a while (if they don't move, yell once or twice)
3. look how some resin pods were destroyed
### Expected behavior
The Mi-Go don't destroy their pods and take care of their building materials instead
The resin pods act as a reason to face these very dangerous places and letting the mi-go destroy some of them reduce the motivation to visit these scorching monster-filled towers
### Screenshots
_No response_
### Versions and configuration
- OS: Windows
- OS Version: 10.0 2009
- Game Version: 1d946db [64-bit]
- Graphics Version: Tiles
- Game Language: English [en]
- Mods loaded: [
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
No Fungal Growth [no_fungal_growth],
Bionic Professions [package_bionic_professions],
Magiclysm [magiclysm]
]
### Additional context
_No response_
Contributor guide
Research direction
No source file, test, or entry point is named. Reproduce the issue at a mi-go tower using the listed clairvoyance and waiting steps, then trace which mi-go behavior destroys resin pods. Done means the reproduction no longer destroys pods while the mi-go maintain their buildings, with regression coverage for the observed behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 30/100