CleverRaven / CleverRaven/Cataclysm-DDA

Feature request: More kinds of poppies

Open
#53,264 7 comments 3 reactions 0 assignees View on GitHub
(P4 - Low) <Suggestion / Discussion> Fields / Furniture / Terrain / Traps
Dominant language
C++
Stars
13.1k
Forks
4.6k
Avg merge
2d 1h
Merged PRs (30d)
205

Description

### Is your feature request related to a problem? Please describe.

Apparently, all poppies in New England mutated when the Cataclysm struck and there are no normal poppies anymore.

This is basically a minor lore oversight.

### Solution you would like.

More kinds of poppies. Preferably, 70% normal poppies and 30% the mutated kind we already have.
Also a new variety which is like the mutated one but much, much stronger. Extremely rare, only found in labs and maybe rarely near portals perhaps? Harvesting it might knock you unconscious for an extended period of time and the roots do more damage or even pull you underground. Also could make you drowsy and dazed even after you wake up.

### Describe alternatives you have considered.

_No response_

### Additional context

https://discourse.cataclysmdda.org/t/toxic-dead-and-warped-biomes/27400/3

This is basically something I'd like to fix someday but there are other things that I am working on currently.

Contributor guide

Open the contributing guide

Research direction

Start with the feature request and read the linked Discourse discussion about toxic, dead, and warped biomes. Clarify the intended poppy varieties, rarity, locations, harvesting effects, and damage before choosing an implementation approach. Done means the normal, existing mutated, and proposed stronger variety behave as specified and are covered by appropriate game validation.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.