CleverRaven / CleverRaven/Cataclysm-DDA

Followers "not friendly"

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#49,941 8 comments 0 reactions 0 assignees View on GitHub
<Bug> NPC / Factions
Dominant language
C++
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Description

### Describe the bug

Npc suddenly ran away from my faction camp and would not follow orders despite still acting like they where in my faction when spoken to.

This is the second time in a few days this has happened on two different worlds. The first time being the one mentioned in the linked issue (which i'm no longer sure is the same bug hence the new report).

### Steps To Reproduce

Ordered the follower to chop wood into planks and went to sleep. After my character woke up i went and talked to my follower selecting not to wake them when i got the message that they where asleep at which point they started wandering away.

### Expected behavior

Followers not randomly deciding to gtfo?

### Screenshots

_No response_

### Versions and configuration

- OS: Windows 10
- Game Version: 89b4763 [64-bit]
- Graphics Version: Tiles
- Game Language: English [en]
- Mods loaded: [
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Bionic Professions [package_bionic_professions],
Blaze Industries [blazeindustries],
Alternative Map Key [alt_map_key],
SpeedyDex [speedydex],
Stats Through Kills [stats_through_kills],
Stats Through Skills [StatsThroughSkills],
No Rail Stations [No_Rail_Stations]
]

### Additional context

possibly related to #36386? i can adjust their armor though.

traitor follower standing right next to me in this save:

[Echeta.zip](https://github.com/CleverRaven/Cataclysm-DDA/files/6817866/Echeta.zip)

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