CleverRaven / CleverRaven/Cataclysm-DDA
Thermal electric outfit does not affect heat dependent mutations
- Dominant language
- C++
- Stars
- 13.1k
- Forks
- 4.6k
- Avg merge
- 1d 21h
- Merged PRs (30d)
- 185
Description
# Describe the bug
When the character has a mutation that causes problems when cold wearing an active thermal electric outfit does not help with the problems.
# Steps To Reproduce
Go somewhere cold. I chose an ice lab spawn for my test
Mutate your character so that you have heat dependent, very heat dependent, cold blooded, ectothermic.
Spawn a thermal electric outfit and battery.
Wear the outfit.
Check the @ screen with the outfit active and inactive.
See that your body temperature changes but your move speed penalty does not.
# Expected behavior
If you wear clothing that heats up with electricity you it should prevent penalty's from mutations that are related to being cold.
# Screenshots
# Versions and configuration
OS: Windows
OS Version: 10.0 2004
Game Version: df08e8d [64-bit]
Graphics Version: Tiles
Game Language: System language []
Mods loaded: [
Dark Days Ahead [dda]
Contributor guide
Research direction
No source files or tests are named. Reproduce the issue in an ice lab with heat-dependent mutations and an active thermal electric outfit, comparing the @ screen while the outfit is active and inactive. Done means the outfit prevents cold-related mutation penalties when it raises body temperature.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100