CleverRaven / CleverRaven/Cataclysm-DDA

Thermal electric outfit does not affect heat dependent mutations

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#48,890 6 comments 1 reaction 0 assignees View on GitHub
(P5 - Long-term) Items / Item Actions / Item Qualities Mechanics: Temperature Mutations / Traits / Professions/ Hobbies
Dominant language
C++
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Description

# Describe the bug
When the character has a mutation that causes problems when cold wearing an active thermal electric outfit does not help with the problems.
# Steps To Reproduce
Go somewhere cold. I chose an ice lab spawn for my test
Mutate your character so that you have heat dependent, very heat dependent, cold blooded, ectothermic.
Spawn a thermal electric outfit and battery.
Wear the outfit.
Check the @ screen with the outfit active and inactive.
See that your body temperature changes but your move speed penalty does not.

# Expected behavior
If you wear clothing that heats up with electricity you it should prevent penalty's from mutations that are related to being cold.
# Screenshots

# Versions and configuration

OS: Windows
OS Version: 10.0 2004
Game Version: df08e8d [64-bit]
Graphics Version: Tiles
Game Language: System language []
Mods loaded: [
Dark Days Ahead [dda]

Contributor guide

Open the contributing guide

Research direction

No source files or tests are named. Reproduce the issue in an ice lab with heat-dependent mutations and an active thermal electric outfit, comparing the @ screen while the outfit is active and inactive. Done means the outfit prevents cold-related mutation penalties when it raises body temperature.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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