CleverRaven / CleverRaven/Cataclysm-DDA

fungal zombie to scorched zombie

Open
#48,438 4 comments 0 reactions 0 assignees View on GitHub
[JSON] <Bug> Monsters
Dominant language
C++
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Description

# Describe the bug

when you burn a fungal zombie it becomes a scorched zombie that can revive

# Steps To Reproduce

burn an unpulped fungal zombie

# Expected behavior

fungal zombies when burnt do not become scorched zombies

Do not take a screenshot of the crashing window. Please provide the crash logs in the "Additional context" -->

# Versions and configuration

- OS: Windows
- OS Version: 10.0 1909
- Game Version: 0.E-10281-ge365124 [64-bit]
- Graphics Version: Tiles
- Game Language: System language []
- Mods loaded: [
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Bionic Professions [package_bionic_professions],
Simple_additions [simple_additions],
Alternative Map Key [alt_map_key],
C.R.I.T Expansion Mod [crt_expansion],
Blaze Industries [blazeindustries],
Stats Through Skills [StatsThroughSkills],
Bionic Slots [cbm_slots]
]

# Additional context

there is a small chance this is deliberate but more likely fungal zombies are in the zombie group that can become scorched zombies.

Contributor guide

Open the contributing guide

Research direction

No source file or test is named. Start by reproducing the behavior with an unpulped fungal zombie and trace the burn transformation; done means burning a fungal zombie no longer produces a revivable scorched zombie, while the intended behavior for other zombies remains unchanged.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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