CleverRaven / CleverRaven/Cataclysm-DDA
fungal zombie to scorched zombie
- Dominant language
- C++
- Stars
- 13.2k
- Forks
- 4.6k
- Avg merge
- 2d 1h
- Merged PRs (30d)
- 205
Description
# Describe the bug
when you burn a fungal zombie it becomes a scorched zombie that can revive
# Steps To Reproduce
burn an unpulped fungal zombie
# Expected behavior
fungal zombies when burnt do not become scorched zombies
Do not take a screenshot of the crashing window. Please provide the crash logs in the "Additional context" -->
# Versions and configuration
- OS: Windows
- OS Version: 10.0 1909
- Game Version: 0.E-10281-ge365124 [64-bit]
- Graphics Version: Tiles
- Game Language: System language []
- Mods loaded: [
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Bionic Professions [package_bionic_professions],
Simple_additions [simple_additions],
Alternative Map Key [alt_map_key],
C.R.I.T Expansion Mod [crt_expansion],
Blaze Industries [blazeindustries],
Stats Through Skills [StatsThroughSkills],
Bionic Slots [cbm_slots]
]
# Additional context
there is a small chance this is deliberate but more likely fungal zombies are in the zombie group that can become scorched zombies.
Contributor guide
Research direction
No source file or test is named. Start by reproducing the behavior with an unpulped fungal zombie and trace the burn transformation; done means burning a fungal zombie no longer produces a revivable scorched zombie, while the intended behavior for other zombies remains unchanged.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100