CleverRaven / CleverRaven/Cataclysm-DDA
Perpetually Collapsing Roof
- Dominant language
- C++
- Stars
- 13.1k
- Forks
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- Avg merge
- 2d 1h
- Merged PRs (30d)
- 205
Description
Game version:
10797
Operating system:
Win10
Tiles or curses:
Tiles
Mods active:
"dda",
"aftershock",
"no_npc_food",
"crt_expansion",
"alt_map_key",
"crazy_cataclysm",
"MMA",
"Graphical_Overmap",
"sees_player_hitbutton",
"sees_player_retro",
"fuji_mpp",
"speedydex",
"stats_through_kills",
"StatsThroughSkills"
### Expected behavior
Roof section collapses normally 1 time per tile
### Actual behavior
Roof perpetually collapsing all the time for days
### Steps to reproduce the behavior
Load attached save file
Remove earplugs (and turn down audio if you have a collapsing sound effect in your soundpack)
Move to the southwest apartment
Observe
Move down a few more floors and continue to observe
[Mega City 3.zip](https://github.com/CleverRaven/Cataclysm-DDA/files/4853679/Mega.City.3.zip)
Alternatively:
Enter an apartment tower (or similar multi-z structure)
Spawn a shock husk or similar on the ground floor
Get them to destroy several several walls
Observe
Contributor guide
Research direction
Start by loading the attached Mega City 3.zip save, removing earplugs, and following the apartment-tower reproduction steps. Compare the expected one-collapse-per-tile behavior with the repeated collapses after walls are destroyed by a shock husk. Done means roof sections stop collapsing after their initial collapse, including in multi-level apartment towers.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100