CleverRaven / CleverRaven/Cataclysm-DDA

Auto travel is unreliable in forests while riding a horse

Open
#36,313 2 comments 1 reaction 0 assignees View on GitHub
(P4 - Low) (S2 - Confirmed) Monsters
Dominant language
C++
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Description

# Describe the bug
Auto travel tries to go through things that would be passable on foot but not mounted regardless of whether the player is mounted.

# Steps To Reproduce
Steps to reproduce the behavior:
1. Use auto travel through a stretch of forest while riding a horse

# Expected behavior
Auto travel is aware of what is passable in the player's current mode of travel.

# Versions and configuration
- OS: Linux
- OS Version: Kernel 5.4.5-arch1-1
- Game Version: 0.D-10565-g1e8f27e [64-bit]
- Graphics Version: Tiles
- Mods loaded: [
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
No Fictional Guns [no_rivtech_guns],
No Flaming Weapons [no_flaming_weapons]
]

Contributor guide

Open the contributing guide

Research direction

No source file, test, or entry point is named in the issue. First reproduce auto travel through forest while riding a horse, then trace the auto-travel pathfinding logic and its passability checks; done means mounted travel avoids terrain that is only passable on foot, while unmounted travel remains unaffected.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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