CleverRaven / CleverRaven/Cataclysm-DDA

Wielding could/should be a long action

Open
#20,171 5 comments 0 reactions 0 assignees View on GitHub
<Bug> Game: Balance old issue - still valid? Time / Turns / Duration / Date
Dominant language
C++
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Description

Menitioned by @Coolthulhu in #20170:

> now that wielding can take years, it should be a long action.

Wielding can now take an extremely long time if, say, the item has both `SLOW_WIELD` and `NEEDS_UNFOLD`.

Best exemplified by:

> An AK-74M with a folding stock and sword bayonet takes 54 seconds by a skill 5 character.

Contributor guide

Open the contributing guide

Research direction

Review the behavior described in issue #20170 and trace the wielding action, especially cases combining SLOW_WIELD and NEEDS_UNFOLD. Confirm how action duration is represented and identify the relevant tests or entry point. Done means long wielding durations are handled as a long action without breaking ordinary wielding.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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