CleverRaven / CleverRaven/Cataclysm-DDA
Wielding could/should be a long action
- Dominant language
- C++
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Description
Menitioned by @Coolthulhu in #20170:
> now that wielding can take years, it should be a long action.
Wielding can now take an extremely long time if, say, the item has both `SLOW_WIELD` and `NEEDS_UNFOLD`.
Best exemplified by:
> An AK-74M with a folding stock and sword bayonet takes 54 seconds by a skill 5 character.
Contributor guide
Research direction
Review the behavior described in issue #20170 and trace the wielding action, especially cases combining SLOW_WIELD and NEEDS_UNFOLD. Confirm how action duration is represented and identify the relevant tests or entry point. Done means long wielding durations are handled as a long action without breaking ordinary wielding.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100