ChoicescriptIDE / ChoicescriptIDE/main
*check_achievements breaks error logging in CSIDE
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bug
- Dominant language
- JavaScript
- Stars
- 36
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- 8
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Description
The \*check_achievements command stops the CS printLoop, sets some temps based on earned achivements, and then re-executes the current scene.
This seems to break CSIDE's ability to log errors, for e.g.:
**startup.txt**
```*title error
*check_achievements
*i_fail_silently
*finish
```
**startup.txt**
```*title error
*i_correctly_throw_an_error
*finish
```
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