Interval & duration manipulation
Open
enhancement
modifier logic request
- Dominant language
- C#
- Stars
- 219
- Forks
- 7
- PR merge metrics
- No merged PRs in 30d
Description
**Why this logic should be in the library, and not user game logic**
Interval & duration timers can only be affected inside of `ITimeComponents`
**Describe the solution you'd like**
Non-status effect related multiplier, that can be changed/fed. To have more control over the internal timers.
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Assessment
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