ChasarooniZ / ChasarooniZ/PF2e-Reactive-Token-Ring

[System Support/Bug] Token color does not update when taking damage on PF1e

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#76 3 comments 0 reactions 1 assignee Claimed by @ChasarooniZ View on GitHub
bug
Dominant language
JavaScript
Stars
2
Forks
8
PR merge metrics
No merged PRs in 30d

Description

**Describe the bug**
When a character's HP changes, the token color will remain the same until the token is updated by other means, such as by opening the token's configuration menu, at which point the color will instantly assume the correct value (Targeting the token will refresh only token ring color, not background color)

**To Reproduce**
-Create a PF1e world
-Enable REDY and libWrapper
-Set all dispositions to Health% for all fields in REDY world settings
-Create a character, and give them a class so they have hit points
-Place their token on the battlemap
-Open the token settings and give them a dynamic token ring
-Deduct HP

**Expected behavior**
If REDY settings are set to Health%, color of token ring/background should change immediately when HP changes

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