ChasarooniZ / ChasarooniZ/Abomination-Vault-Addons

Motley Man Dorianna REDO + extra stuff

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Description

![Image](https://github.com/user-attachments/assets/30ea2cf4-38bd-4e1a-98ca-9c58700d2292)
## Ysond Psychic Duel Basics (to be fleshed out Later)
- Take AV's Guidance about Psychic Patterns, do the mind meld with Dorianna
- Add the following Information: (You need a Match **Leng Ruby** from Ysondkhelir to drive him off from dorianna)
- Change to floor 6
- Make Ysondkhelir's Unenterable (Psychic Barrier of some kind prevents magic etc.)
- However he has placed this **Leng Ruby** on the outside as like "Corner Stone to the Magic"
- Party can Remove it by physically grabbing it ( They gain knowledge from touching the ruby ***Psychometry*** that they need to Connect mentally with Dorianna and bring the rubies together)
- Party heads back to Dorianna's Room
- Psychic Patterns thing again (but with Rubies)
- It brings in all party members

**Duel Itself**
(you could use the dueling rules, but Ysondkhelir will probably get bodied here just as easily)
- I'd present it as a 2 Subsystems
- In dream it is an Otherworldly prison, but the prisoners such as dorianna are floating and held down by 4 chains or something
- As a note the other prisoners you see don't have their hands anymore as they are chained
- Party Does a Infiltration challenge in order to free her (the prison is patrolled by [Animate Dreams](https://2e.aonprd.com/Monsters.aspx?ID=546))
- For Each chain to remove there are important Memories of Dorianna's that have been twisted into nightmare (think like a portal to enter)
- Each one of these Nightmares is related to a member of the Rosguard (Cause she's a big lore buff)
- You "solve each scenario, IE:
- Otari one might be him sneaking through the Gauntlight as he's dying etc.? (idk this part Im vague on)
- After solving each you get a "dream key" _idk the flavor, but a key that doesn't make sense_
- After you free Dorianna, Ysond Notices you Cue "Psychic Battle"
- party just needs to succeed Victory Point System to aid her (with appropriate DC per level) he summons "Nightmare like things" party must counter them

# To Make
- [ ] Changes to the 2 areas
- [ ] ~~Includes the crawling hands swarm (with the Swarms module) (this might not be needed)~~
- [ ] Before she is freed from dream piece by piece her "cage" turns more and more twisted till she can see the motley man for what he is
- [ ] Persona Esque
- [ ] Dreamscape visualization for the Dorianna Dream Face Off
- [ ] Different mental locks he summons (IE add macros to toggle the locks etc. + cool animation)
- [ ] Make 4 and base each one on a member of the Roseguard (To play up her knowledge of the town history)
- [ ] Write out the two subsystems

Contributor guide

No contributing guide indexed for this repository

Research direction

No files or tests are named. Start by locating the existing implementations for the two areas, dreamscape visualization, macros, and subsystem conventions, then use the checklist to define the scope. Done requires the area changes, four Roseguard-based mental locks, the Dorianna dream face-off presentation, and both written subsystems.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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