CesiumGS / CesiumGS/obj2gltf

Emissive color resets to default

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Description

When I include both the `Ke` (emissive color) property and `map_Ke` (emissive texture) in my .mtl file, the `Ke` color value resets to white (1 1 1) after conversion. However, if I only use the `Ke` property without `map_Ke`, the emissive color remains as expected.

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