Problem of loading vector points
- Dominant language
- JavaScript
- Stars
- 15.7k
- Forks
- 3.9k
- Avg merge
- 4d 6h
- Merged PRs (30d)
- 34
Description
VectorTilePointsWithBatchTable/tileset.json
tileset.style.labelText =
{
evaluate: function (feature) {
let strName = feature.getProperty('name');
return strName;
}
}
Adjust the height and browse repeatedly
texture manage Has been decreasing, Until negative
1: This causes the memory to not be released correctly
2: Load a larger vctr to load text Will reduce the frame rate
A large number of warning messages appear:
'requestAnimationFrame' handler took 207ms

Contributor guide
Research direction
Reproduce the problem with VectorTilePointsWithBatchTable/tileset.json using the labelText callback, then repeatedly adjust the height and browse while observing texture memory and frame-time warnings. The reported outcome is that memory should be released correctly and loading a larger vector tile should not cause the described degradation; the payload does not name a source file or test.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- performance
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100