CesiumGS / CesiumGS/cesium

tileLoadProgressEvent will not be called if connection is timed out

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#9,560 4 comments 0 reactions 0 assignees View on GitHub
category - 3d tiles type - bug
Dominant language
JavaScript
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Description

I am trying to get the viewer’s canvas image by returning a callback to a function when tileLoadProgressEvent has reached 0. However, if there’s a connection timed out, the tileLoadProgressEvent will not be called again.

Contributor guide

Open the contributing guide

Research direction

Start by tracing the viewer's tileLoadProgressEvent handling and reproduce the behavior with a connection timeout. The issue is resolved when the event is called again after the timed-out tile load, allowing a callback waiting for progress to reach 0 to run.

Written by the indexing model from the issue text.

Assessment

Tech stack
javascript
Domain
frontend
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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