tileLoadProgressEvent will not be called if connection is timed out
Open
category - 3d tiles
type - bug
- Dominant language
- JavaScript
- Stars
- 15.7k
- Forks
- 3.9k
- Avg merge
- 4d 6h
- Merged PRs (30d)
- 34
Description
I am trying to get the viewer’s canvas image by returning a callback to a function when tileLoadProgressEvent has reached 0. However, if there’s a connection timed out, the tileLoadProgressEvent will not be called again.
Contributor guide
Research direction
Start by tracing the viewer's tileLoadProgressEvent handling and reproduce the behavior with a connection timeout. The issue is resolved when the event is called again after the timed-out tile load, allowing a callback waiting for progress to reach 0 to run.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- frontend
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100