Polylines normal to the earth's surface disappear in 2D
- Dominant language
- JavaScript
- Stars
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- Forks
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- Avg merge
- 4d 6h
- Merged PRs (30d)
- 34
Description
It's pretty simple, if a line is normal to the earth, it disappears in 2D. Ideally, we would use the width and outline of the line to turn it into a point in 2D mode. We have some code in DynamicScene that creates points on the fly using billboards, we might be able to adapt/refactor that out for this use case as well. I have an example CZML that shows the issue if anyone wants to look at this.
Contributor guide
Research direction
Start by reproducing the issue with the example CZML and inspect DynamicScene's billboard-based point creation. Determine how a polyline normal to the earth's surface is handled in 2D mode; done means its width and outline still produce a visible point-like rendering.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100