Re-enable skip level of detail for 3D Tiles
Open
category - 3d tiles
category - traversal & selection
priority - high
type - bug
- Dominant language
- JavaScript
- Stars
- 15.7k
- Forks
- 3.9k
- Avg merge
- 4d 6h
- Merged PRs (30d)
- 34
Description
https://github.com/CesiumGS/cesium/pull/8631 temporarily disabled the skip lods optimization due to artifacts. At some point we need to seriously look at the algorithm and figure out how we can fix it, or try out new approaches.
Contributor guide
Research direction
Start by reviewing pull request #8631, which temporarily disabled the skip-LODs optimization after visual artifacts appeared. Investigate the algorithm and possible replacement approaches; done means resolving the artifacts and safely re-enabling skip level of detail for 3D Tiles.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- computer-graphics, performance
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100