Canvas resize during morph not behaving as expected
Open
type - bug
- Dominant language
- JavaScript
- Stars
- 15.7k
- Forks
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- Avg merge
- 4d 6h
- Merged PRs (30d)
- 34
Description
In any full-window Cesium app that has a 2D/3D switcher:
1) start windowed
2) switch to 2D
3) switch back to 3D, but during the morph go fullscreen (F11 on Windows works well)
Contributor guide
Research direction
Reproduce this in a full-window Cesium app using the listed sequence: start windowed, switch to 2D, switch back to 3D, and enter fullscreen during the morph. Compare canvas sizing before, during, and after the transition; done means resizing remains correct when fullscreen is entered during the 2D-to-3D morph.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- frontend, web-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100