Optimize setting uniforms
Open
category - graphics
type - enhancement
- Dominant language
- JavaScript
- Stars
- 15.7k
- Forks
- 3.9k
- Avg merge
- 4d 6h
- Merged PRs (30d)
- 34
Description
Setting uniforms can take up to 15% of our time in the profiler, which is pretty standard in a 3D engine. We can do better, by both optimizing setting them and using less of them (yes, that means packing things together).
CC #646
Contributor guide
Research direction
The issue names no files, tests, or entry points; begin by profiling the uniform-setting path and reviewing the related discussion in issue #646. Done means reducing the time spent setting uniforms and reducing uniform usage through packing, with profiling results showing an improvement.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- computer-graphics, performance, web-dev
- Issue type
- Refactor
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100