Optimize picking
Open
category - picking
type - enhancement
- Dominant language
- JavaScript
- Stars
- 15.7k
- Forks
- 3.9k
- Avg merge
- 4d 6h
- Merged PRs (30d)
- 34
Description
The fix for #583 slows down the fragment shader for picking because it executes the full fragment shader for materials. If we know a material doesn't have any transparent parts (and doesn't write depth in the future), we can just use a simple pass-through shader.
Contributor guide
Research direction
Start by tracing the picking path and fragment shader behavior changed by #583; the issue names no files or tests. Identify where material transparency and future depth-writing are known, then verify that opaque materials use the simpler picking path while transparent materials retain the existing behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- computer-graphics, performance
- Issue type
- Refactor
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100