Firefox doesn't support a `Framebuffer` with `colorTextures` of different `pixelDatatype`
- Dominant language
- JavaScript
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- Avg merge
- 4d 6h
- Merged PRs (30d)
- 34
Description
See https://github.com/AnalyticalGraphicsInc/cesium/pull/6069#discussion_r158379454.
This is a post-processing step that would ideally use a `float` texture as a depth gbuffer and a `UNSIGNED_BYTE` texture as a color gbuffer, which seems to work fine in Chrome but not in Firefox.
In context:
https://github.com/likangning93/cesium/blob/aad2105966e756bc86ffff052531cd84af3415e1/Source/Scene/PointCloudEyeDomeLighting.js#L140
Contributor guide
Research direction
Start with the linked discussion in PR 6069 and inspect PointCloudEyeDomeLighting.js around line 140 in the referenced revision. Reproduce the post-processing framebuffer behavior in Firefox and Chrome, then verify that using float and UNSIGNED_BYTE color textures together works consistently without regressing the described depth and color g-buffers.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100