Metallic PBR shader doesn't reflect anything on Mac Mini
Open
category - model/gltf
type - bug
- Dominant language
- JavaScript
- Stars
- 15.7k
- Forks
- 3.9k
- Avg merge
- 4d 6h
- Merged PRs (30d)
- 34
Description
Spotted on @mramato's Mac Mini. The metallic surfaces show no reflection, just black.
Test URL: https://cx20.github.io/gltf-test/examples/cesium/index.html?category=tutorialModels&model=DamagedHelmet&scale=1.0&type=glTF
Not sure if this is an issue specific to this machine, or how general this might be.
Contributor guide
Research direction
Start by opening the linked test URL with the DamagedHelmet glTF model and compare metallic rendering on the reported Mac Mini with another environment. Determine whether the missing reflections are machine-specific or general, then verify that metallic surfaces reflect correctly after the fix.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100