Camera changes when press middle button after `Camera.flyTo` animation finished
- Dominant language
- JavaScript
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- 4d 6h
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Description
Sandcastle example: https://sandcastle.cesium.com/#c=bY9BS8NAEIX/ypBTAnGStWjBpkGIR8GD4imX6WZSFze7ZXeTEsX/btJSLLZzmnnzvseMtMYHGBTv2cEaDO+hYq/6Dt8PWlxH8jBX1gRShl0dJavaHAmU1LEjbPX4ZuPv2sBZNeyDMhSUNfBwSq3Ihakjs8DW2e6Jt47ZxzdCLFHcp7C4xaVIQdzleY558pf4k6yiNCp8GDWXJ/lRdTvrAvROx4hZ4G6nacrPNr385IDS+/nY2Vpk52jRqAFUs77yHUhN3k+bttf6VX1xHZVFNvkvUG2pUWb7MrDTNM62D1E+H0VELLJpvE4Ga/WG3L/kXw
Browser: Chrome
Operating System: Windows 10
description: when `Camera.flyTo` animation finished, I press middle button on the globe, the camera's orientation will suddenly changes, though this doesn't happens every time.

Contributor guide
Research direction
Start with the linked Sandcastle example and reproduce the issue in Chrome by letting Camera.flyTo finish, then pressing the globe's middle button repeatedly. Trace the camera behavior around the completed flyTo animation and middle-button input. Done means the camera orientation no longer changes unexpectedly after the animation finishes, including repeated reproductions.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100