CesiumGS / CesiumGS/cesium-unity
Support Unity 6.6
- Dominant language
- C#
- Stars
- 535
- Forks
- 132
- Avg merge
- 6h 45m
- Merged PRs (30d)
- 1
Description
Unity 6.6 brings a "Fast Enter Play Mode" function that works differently than AppDomain reload. Support will include:
- Test and validate Fast Enter Play Mode functionality in Unity 6.6 to ensure Cesium for Unity continues to work correctly under the updated play mode initialization path. [Fast Enter Play Mode](https://discussions.unity.com/t/path-to-coreclr-2026-upgrade-guide/1714279#p-7279285-fast-enter-play-mode-default-for-new-projects-unity-66-18)
- Potentially other breaking changes
Contributor guide
Research direction
Start by testing Cesium for Unity in Unity 6.6 with Fast Enter Play Mode enabled, comparing its behavior with the existing AppDomain reload path. Validate play mode initialization and record any breaking changes that require support; done means Cesium for Unity works correctly under the updated path.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 45/100