CesiumGS / CesiumGS/cesium-unity

Cesium URP Unlit Shader does not render fog

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bug needs triage
Dominant language
C#
Stars
535
Forks
132
Avg merge
6h 45m
Merged PRs (30d)
1

Description

### What happened?

Apparently there is a node in the shader graph to apply fog, but we don't include it in our tileset materials.

(copied from an older issue, needs triage)

### Environment

Cesium for Unity version:
Unity Editor Version:
Operating System:

### Reproduction steps

1.
2.
3.
...

### Supporting evidence

_No response_

Contributor guide

Open the contributing guide

Research direction

Start by reproducing the issue in the Unity Editor with the Cesium URP Unlit Shader and a tileset material. Inspect the shader graph's fog node and how fog is applied to tileset materials. Done means fog renders correctly for the affected tileset materials.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
35/100

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