CesiumGS / CesiumGS/cesium-unity
Cesium URP Unlit Shader does not render fog
Open
bug
needs triage
- Dominant language
- C#
- Stars
- 535
- Forks
- 132
- Avg merge
- 6h 45m
- Merged PRs (30d)
- 1
Description
### What happened?
Apparently there is a node in the shader graph to apply fog, but we don't include it in our tileset materials.
(copied from an older issue, needs triage)
### Environment
Cesium for Unity version:
Unity Editor Version:
Operating System:
### Reproduction steps
1.
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### Supporting evidence
_No response_
Contributor guide
Research direction
Start by reproducing the issue in the Unity Editor with the Cesium URP Unlit Shader and a tileset material. Inspect the shader graph's fog node and how fog is applied to tileset materials. Done means fog renders correctly for the affected tileset materials.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100