CesiumGS / CesiumGS/cesium-unity
OriginShift Lagspikes
Open
performance
- Dominant language
- C#
- Stars
- 535
- Forks
- 132
- Avg merge
- 6h 45m
- Merged PRs (30d)
- 1
Description
`CesiumOriginShift.LateUpdate` seems to be causing nasty lagspikes every couple frames.
Despite running at 100+fps, it feels like 30fps. Especially for VR, Cesium could use a lot of work mitigating lagspikes.

Contributor guide
Research direction
Start by profiling CesiumOriginShift.LateUpdate in the Unity project, using the issue's lag-spike symptom and screenshot as the baseline. Identify the source of the recurring frame-time spikes, then verify that the change improves frame pacing, especially in VR.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- game-dev, performance
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100