CesiumGS / CesiumGS/cesium-unity

OriginShift Lagspikes

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performance
Dominant language
C#
Stars
535
Forks
132
Avg merge
6h 45m
Merged PRs (30d)
1

Description

`CesiumOriginShift.LateUpdate` seems to be causing nasty lagspikes every couple frames.
Despite running at 100+fps, it feels like 30fps. Especially for VR, Cesium could use a lot of work mitigating lagspikes.
![image](https://github.com/CesiumGS/cesium-unity/assets/8021358/fbf3f473-a056-4592-92de-47cf3e22f4b4)

Contributor guide

Open the contributing guide

Research direction

Start by profiling CesiumOriginShift.LateUpdate in the Unity project, using the issue's lag-spike symptom and screenshot as the baseline. Identify the source of the recurring frame-time spikes, then verify that the change improves frame pacing, especially in VR.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
game-dev, performance
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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