CesiumGS / CesiumGS/cesium-unity

Surprisingly low performance on Android

Open
#349 3 comments 0 reactions 0 assignees View on GitHub
performance
Dominant language
C#
Stars
535
Forks
132
Avg merge
6h 45m
Merged PRs (30d)
1

Description

Originally mentioned here:
https://community.cesium.com/t/very-laggy-on-android/25351/13

And confirmed myself. My Pixel 6 Pro averages 6-7 FPS when looking straight down at the ground with just Cesium World Terrain enabled. I would expect better performance than this, and I'm not sure why it's so low. We should investigate whether something major is tanking our performance on Android.

Contributor guide

Open the contributing guide

Research direction

Reproduce the report on a Pixel 6 Pro with only Cesium World Terrain enabled, using the stated straight-down view and measuring the 6–7 FPS result. Profile the Android run to identify what is consuming frame time; done means a documented cause and a verified performance improvement or clear next action.

Written by the indexing model from the issue text.

Assessment

Tech stack
android, csharp, unity
Domain
mobile-dev, performance
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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