CesiumGS / CesiumGS/cesium-unity
Surprisingly low performance on Android
- Dominant language
- C#
- Stars
- 535
- Forks
- 132
- Avg merge
- 6h 45m
- Merged PRs (30d)
- 1
Description
Originally mentioned here:
https://community.cesium.com/t/very-laggy-on-android/25351/13
And confirmed myself. My Pixel 6 Pro averages 6-7 FPS when looking straight down at the ground with just Cesium World Terrain enabled. I would expect better performance than this, and I'm not sure why it's so low. We should investigate whether something major is tanking our performance on Android.
Contributor guide
Research direction
Reproduce the report on a Pixel 6 Pro with only Cesium World Terrain enabled, using the stated straight-down view and measuring the 6–7 FPS result. Profile the Android run to identify what is consuming frame time; done means a documented cause and a verified performance improvement or clear next action.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- android, csharp, unity
- Domain
- mobile-dev, performance
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100