CesiumGS / CesiumGS/cesium-unity
Add a callback for tileset and tile errors at runtime
Open
enhancement
- Dominant language
- C#
- Stars
- 535
- Forks
- 132
- Avg merge
- 6h 45m
- Merged PRs (30d)
- 1
Description
Unity counterpart of CesiumGS/cesium-unreal#542.
There should be a way to programmatically receive errors and warnings about tilesets and overlays at runtime. For example, if a URL is invalid, a message is printed to the log, but it's difficult or impossible to learn of this in a script and handle it in a useful way.
Recently mentioned on the forum here:
https://community.cesium.com/t/legacy-3dtiles-version/22962/3
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