CesiumGS / CesiumGS/cesium-unity-samples
Input System Error Spam
- Dominant language
- C#
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Description
I get a constant stream of errors in the log when I hit play, without fail, every time even after project reload.
```CS
InvalidOperationException: You are trying to read Input using the UnityEngine.Input class, but you have switched active Input handling to Input System package in Player Settings.
UnityEngine.UIElements.DefaultEventSystem+Input.GetAxisRaw (System.String axis) (at :0)
UnityEngine.UIElements.DefaultEventSystem.GetRawMoveVector () (at :0)
UnityEngine.UIElements.DefaultEventSystem.ShouldSendMoveFromInput () (at :0)
UnityEngine.UIElements.DefaultEventSystem.SendInputEvents () (at :0)
UnityEngine.UIElements.DefaultEventSystem.Update (UnityEngine.UIElements.DefaultEventSystem+UpdateMode updateMode) (at :0)
UnityEngine.UIElements.UIElementsRuntimeUtility.UpdateRuntimePanels () (at :0)
UnityEngine.UIElements.UIElementsRuntimeUtilityNative.UpdateRuntimePanels () (at <1c87cf3086794d3c87ca91b65a06d402>:0)
```
I directly downloaded the v1.10 sample project and made no modifications. I'd suggest changing the `Active Input Handling` setting in Player Settings to `Both` as evidently something is still using it.
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