CesiumGS / CesiumGS/cesium-native
Merge raster tiles from different sources for better performance and to save texture units
Open
enhancement
performance
- Dominant language
- C++
- Stars
- 623
- Forks
- 277
- PR merge metrics
- No merged PRs in 30d
Description
When using two raster overlays with identical tiling schemes (e.g. the default web mercator one), we can run faster and avoiding using lots of texture units (which is an even bigger problem in UE than in CesiumJS because we can't compile shaders at runtime) by blitting coincident tiles from multiple providers together.
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