CesiumGS / CesiumGS/cesium-native

`TileMapServiceRasterOverlay` `minimumLevel` causes incorrect rendering

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bug
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C++
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Description

Setting the `minimumLevel` of a `TileMapServiceRasterOverlay` causes it to "squash" the texture. For example, the below imagery in Unreal Engine is with a `minimumLevel` of 1.

Setting the `minimumLevel` to 2 increases the amount of "squashing" -- it seems to deform by a factor of 2.

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