CesiumGS / CesiumGS/cesium-native

Improved control over tileset LOD selection

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enhancement
Dominant language
C++
Stars
623
Forks
277
PR merge metrics
No merged PRs in 30d

Description

Over the years we've received various requests for more granular control over tileset selection. This issue is meant to track them all in one place.

### Generalized Selection

e.g., by bounding volume, or any other means besides a camera frustum

- #266
- #1237
- #1143
- https://github.com/CesiumGS/cesium-unreal/issues/1826

### Fixed LOD selection

i.e., fixing the level of detail that is chosen, or specifying a min/max

- https://github.com/CesiumGS/cesium-unreal/issues/1811
- https://github.com/CesiumGS/cesium-native/issues/616

### Higher flexibility with screen space error

- https://github.com/CesiumGS/cesium-unreal/issues/323
- #1399

Contributor guide

Open the contributing guide

Research direction

No source files, tests, or entry points are named. Start by reviewing the linked issues under Generalized Selection, Fixed LOD selection, and Higher flexibility with screen space error to determine whether they share an implementation path. Done would require a defined, unified scope for tileset LOD selection controls.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
25/100

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